
The Gnomon Workshop - Environment Modeling and Sculpting for Game Production with Nate Stephens
English | .mp4 | h264 1542 kbps | 1280 x 720 15fps | AAC 44,1kHz stereo | 5h 41m | 3.07 Gb
Genre: eLearning
In this lecture, Environment Artist Nate Stephens will demonstrate how to model and sculpt assets to be assembled into a 3D environment. Starting with reference photography, Nate locks in on a concept for his environment before blocking in his scene layout in Maya and building reference objects that will be further refined and detailed in ZBrush.